[Devlog #1]The Inn Side - Shop Implementation
Hey there! Devlog #1 is on!
Description
A short video is right here
Like on the video, there's the shop window where you can take a look at all available upgrades. Buy aiming towards button you can get some description and see the price. With each time it'll grow, so do upgrade's impact
After exit, it automatically saves your goods so you can be relaxed that it's applied - of course if you have enough money

What I learned
Well, turns out I'm not that bad at producing functions, I remade some of the code so I could make it more flexible for my future implementations
However I was struggling A LOT with very simple thing - I was trying to make text of the button and the description dynamically changable. Unfortunately, it won't work the way I hoped it would be, so I just made text change in two different places - that works for me :)
It was interesting for me to add this feature since I gained more knowledge abouth working with scened and children in Godot
Conclusion
I really do hope someone will find it interesting. Anyways, thanks for the attention and have a good day
The Inn Side
An Innkeeper simulator where you're trying to obtain more and more beer to your collection
Status | In development |
Author | Tomogassi |
Genre | Simulation |
Tags | 2D, Gacha, Godot, No AI, Pixel Art, Singleplayer |
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