[Devlog #2]The Inn Side - Customers System Implementation and Other additions
The Inn Side » Devlog
Devlog #2 here!
Description
Ahoy! It was 3 weeks since my first devlog and I passed my exams!! For today I'd like to tell you about what I've done(not much tbh)
On video you can see that there's now cubes as customers which are coming out of nowhere through the door, then moving towards the counter and then taking some time to take their pick - after that they're ordering something. Also there's some GUI I made

These are pause menu and info panel, which is great since I was afraid it'll be difficult. Luckily Godot have a method is_paused which - you know - *pauses* the game. Info panels were a little more difficult but still easy - I did them for about an hour or so and proud of them - simple yet informative, still most likely will be redone later
What I learned
Apparently I'm now more brave when it comes to creating something new but still there's a lot to learn for me. I'm trying to get into some sort of QoL and GUI right now and I guess it's better than nothing
What's next?
Right now I'm working on a questing system which takes me to finaly get to the classes - the thing I scared during school for some reason. I'm moving pretty fast I guess(thought it'll be harder). I hope that'll be done faster and a new devlog will come out sooner. See ya!
The Inn Side
An Innkeeper simulator where you're trying to obtain more and more beer to your collection
Status | In development |
Author | Tomogassi |
Genre | Simulation |
Tags | 2D, Gacha, Godot, No AI, Pixel Art, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.